31 research outputs found

    Towards Psychometrics-based Friend Recommendations in Social Networking Services

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    Two of the defining elements of Social Networking Services are the social profile, containing information about the user, and the social graph, containing information about the connections between users. Social Networking Services are used to connect to known people as well as to discover new contacts. Current friend recommendation mechanisms typically utilize the social graph. In this paper, we argue that psychometrics, the field of measuring personality traits, can help make meaningful friend recommendations based on an extended social profile containing collected smartphone sensor data. This will support the development of highly distributed Social Networking Services without central knowledge of the social graph.Comment: Accepted for publication at the 2017 International Conference on AI & Mobile Services (IEEE AIMS

    Collaborating with Users in Proximity for Decentralized Mobile Recommender Systems

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    Typically, recommender systems from any domain, be it movies, music, restaurants, etc., are organized in a centralized fashion. The service provider holds all the data, biases in the recommender algorithms are not transparent to the user, and the service providers often create lock-in effects making it inconvenient for the user to switch providers. In this paper, we argue that the user's smartphone already holds a lot of the data that feeds into typical recommender systems for movies, music, or POIs. With the ubiquity of the smartphone and other users in proximity in public places or public transportation, data can be exchanged directly between users in a device-to-device manner. This way, each smartphone can build its own database and calculate its own recommendations. One of the benefits of such a system is that it is not restricted to recommendations for just one user - ad-hoc group recommendations are also possible. While the infrastructure for such a platform already exists - the smartphones already in the palms of the users - there are challenges both with respect to the mobile recommender system platform as well as to its recommender algorithms. In this paper, we present a mobile architecture for the described system - consisting of data collection, data exchange, and recommender system - and highlight its challenges and opportunities.Comment: Accepted for publication at the 2019 IEEE 16th International Conference on Ubiquitous Intelligence and Computing (IEEE UIC 2019

    Paul Duncan (Hg.): Horror Cinema

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    MobRec — Mobile Platform for Decentralized Recommender Systems

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    Recommender systems recommend new movies, music, restaurants, etc. Typically, service providers organize such systems in a centralized way, holding all the data. Biases in the recommender systems are not transparent to the user and lock-in effects might make it inconvenient for the user to switch providers. In this paper, we present the concept, design, and implementation of MobRec, a mobile platform that decentralizes the data collection, data storage, and recommendation process. MobRec's architecture does not need any backend and solely consists of the users' smartphones, which already contain the users' preferences and ratings. Being in proximity in public places or public transportation, data is exchanged in a device-to-device manner, building local databases that can recommend new items. One of biggest challenges of such a system is the implementation of unobtrusive device-to-device data exchange on off-the-shelf Android devices and iPhones. MobRec facilitates such data exchange, building on Google Nearby Messages with Bluetooth Low Energy. We achieve the successful exchange of data within 3 to 4 minutes, making it suitable for the described scenario. We demonstrate the feasibility of decentralized recommender systems and provide blueprints for the development of seamless multi-platform device-to-device communication.TU Berlin, Open-Access-Mittel – 202
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